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Not a one-shot prompt. I gave an AI a contract and let it build a complete, colorful neon Tetris one governed batch at a time — foundation, controls, scoring, juice, polish. Every batch validated before it could land. Play it,...
Most ‘AI built X’ demos can’t prove the AI stayed in scope. So I gave Claude a contract instead of a prompt: Matrix Builder locked the blueprint and the allow-list, GitPilot drove Claude Opus 4.8 to write the game, and...
A full tutorial: I had Claude Opus 4.8 build a complete neon Match-3 (Bejeweled-style) puzzle — cascades, combos, particles, levels — across 5 governed batches. Every batch bound by a Matrix Builder contract and validated before it could land. Follow...
A practical guide: turn one sentence into a controlled contract, let an AI coder build the game one validated batch at a time, and grow from a single-file prototype to a real Vite + TypeScript + Phaser engine — with...
The most advanced game in the arcade wasn’t written by Claude. I had openai/gpt-oss-120b — an open-weight model on IBM watsonx.ai — build a neon Mario-style climber across 6 governed batches, each validated before it could land. Same contracts, different...